With the lack of progress in the internet gaming market in the U.S., GameAccount Network (GAN) has refocused its efforts on its Simulated Gaming Product following a disappointing first half 2015 progress report.
Key performance highlights for HY1/2015 included:
– Gross Income increased to GBP 13.4 million (HY1/2014: GBP 13.2 million)
– Net Revenue of GBP 2.9 million (HY1/2014: GBP 4.2 million)
– Underlying Net Revenue decreased 6 percent to GBP 2.9 million (HY1/2014: GB 3.1 million excluding the impact of system sales in 2014 of GBP 1.1 million)
– Clean Ebitda loss of GBP 1.5 million (HY1/2014: loss of GBP 0.4 million)
– Underlying Clean Ebitda loss remains unchanged at GBP 1.5 million excluding the impact of system sales in 2014
– Net Revenue attributable to Simulated Gaming has increased significantly to GBP 1.2 million (HY1/2014: GBP 0.2 million)
– Loss before tax of GBP 2.6 million (HY1/2014: Loss before tax of GBP 0.9 million) and loss per share of GBP 0.05 (2014 loss per share GBP 0.02)
– Cash and cash equivalents at the end of the period of GBP 7.6 million
– Balance Sheet remains solid with Net Assets at the end of the period of GBP 12.6 million
Dermot Smurfit, chief executive officer of GameAccount Network commented:
“The first half of 2015 has continued the period of investment for GAN, and, performance is in line with our plan.
“We have continued to focus on building a substantial recurring revenue base to offset this investment and achieve future profitability. “
GAN said gross proceeds from its simulated gaming product have exceeded $2.8 million, an increase of over 330 percent. Simulated gaming now represents over 41 percent of the company’s overall revenue.