Two years after launching in Israel, the real-money, skill-based mobile game platform provider GamyTech reports that its competitive games have already been downloaded over 500,000 times, and its player-base is currently doubling monthly.
The company can integrate popular games into its systems, or develop its own unique games in which players compete against one another and wagering adds to the interest and excitement.
Founder and CEO Jonathan Swerdlow is now seeking investment capital of $5 million in order to maintain momentum and expand, using conventional advertising, affiliate activity and social media channels.
Swerdlow successfully raised $2 million in seed money from angel investors to start his company in June 2014, launching his first games a few months later.
The company has a number of new games in the pipeline, including one which is a mix of Bejewelled and Candy Crush (that resonates with reports earlier this week that two UNLV students have developed a new skill game inspired by these games – see previous reports).
Future plans include the introduction of multiplayer tournaments with large prize pools before the end of this year.
The U.S. skill-based gaming market is growing fast, with a national consumer study conducted by Frank N. Magid Associates recently predicting that the sector will deliver annual revenues of over $9 billion by next year.