Simulated gaming technology provider GAN posted its third quarter KPIs this week, advising that strong growth in active player days has continued for the fifth consecutive month, although per capita spend has declined.
Highlights of the report included:
* 15.2 percent year-on-year growth in Active Player-Days in Q3 2017 to 2,996,914 (Q3 2016 – 1,700,908.)
* Average Revenue Per Daily Active User in Q3 2017 declined 8.9 percent Quarter-on-Quarter to $6.36 reflecting strong growth in higher-margin Simulated Gaming which proved modestly dilutive to ARPDAU across the enterprise.
* Overall “GAN-enabled revenue” in which GAN participates, increased 5 percent in the third quarter over the second, the company said.
Dermot Smurfit, CEO of GAN commented:
“Moving ‘bricks and mortar’ US casinos online with GAN’s Simulated Gaming continued to deliver growth quarter on quarter despite the full impact of summer seasonality which generally reduces players’ levels of online engagement and propensity to spend money.”