Described as undergoing disruptive transformation, along with the industry as a whole, Gaming Innovation Group (GiG) in its end of year 2017 report said the company is being positioned to capitalise on, rather than be sidelined by, increased regulation – ultimately aiming at generating 100 percent of all revenues from regulated markets.
Despite a challenging environment, the company reported significant growth in the 12 months ending December 31, 2017.
Key performance indicators include:
Consolidated revenues of Euro 120.4 million, up 125 percent (2016: Euro 53.6 million) with a reported 56 percent increase in organic growth.
Gross profits were Euro 99.9 million, up 125 percent (2016: Euro 44.3 million). Gross margin was flat at 83 percent.
Group EBITDA was Euro 12.5 million, or an EBITDA margin of 10.4 percent (2016: Euro 5.8 million and 10.8 percent respectively).
Revenues in GiG Core (previously iGaming Cloud) were Euro 21.0 million, up 314 percent (2016: Euro 6.7 million). All growth was organic.
EBITDA for GiG Core was Euro 10.0 million with an EBITDA margin of 47 percent (2016: Euro 1.5 million and 22 percent margin respectively).
GiG Core total database transactions was 12.4 billion, up 256 percent (2016: 4.8 billion).
GiG Sports (previously BettingCloud) total turnover of Euro 42 million. Profit of Euro 0.98 million and a profit margin of 2.3 percent (2016: Euro 0.82 million and 1.8 percent respectively).
GiG Sports revenues were negatively impacted by the scaling out of automated trading to calibrate and test new sports, models and algorithms ahead of the launch of the new products. Negative EBITDA of Euro 3.2 million (2016: negative EBITDA of Euro 0.1 million) attributed to large increase in employees to 60 (2016: 16) and development of new sports products.
The Board expects GiG’s new sports offering will contribute positively to the revenue and EBITDA for GiG Sports going forward.
GiG Gaming (B2C) saw total deposits reach Euro 352 million, up 121 percent (2016: Euro 159 million). Revenues were Euro 86 million, up 103 percent (2016: Euro 42.4 million) of which 50 percent (2016: 25 percent) were taken from regulated markets. The Nordics remains GiG’s largest core market, followed by Western Europe.
The B2C business had margins of 3.58 percent in casino and 7.2 percent in sports betting (2016: 3.8 percent and 6.7 percent respectively). Betting duties were 3.5 percent of gaming revenues (2016: 2.7 percent).
EBITDA for GiG Gaming came in at negative Euro 9.0 million (2016: negative Euro 1.1 million) due to a significant increase in marketing expenses.
The Company expects GiG Gaming to have a positive EBITDA in 2018.
GiG Media revenues grew 177 percent to reach Euro 22.3 million, (2016: Euro 8.1 million) of which 72 percent were derived from revenue share, 19 percent from CPA and 9 percent from listing fees.
GiG Media EBITDA was Euro 14.9 million with an EBITDA margin of 67 percent, (2016: Euro 5.4 million and 66 percent respectively).
“We finished the year with our strongest quarter ever, both in terms of top and bottom line,” Robin Reed, chief executive officer of GiG said. “It was a result of growth across all business areas. I am especially proud to have generated this result, whilst at the same time investing heavily into future products and the operation as a whole.”
GiG’s aspirations to operate a complete value chain are moving towards fruition, Reed said.
Reed has high hopes for the company’s newest investment area GiG Sports and Games Services in which odds for sports betting and games for casino operators are being developed.
GiG Games has developed a new remote gaming server and games engine which will enable the company to design, host and distribute both proprietary and third-party games. A range of in-house games are under development including blackjack and roulette, as well as slots which will be offered on a revenue share basis. GiG aims to develop a major games studio, Reed said.