Bally Technologies, Inc., a major US gambling equipment and content supplier, has posted its fiscal FY 2014 results, highlighting record revenues up 22 percent to $1.2 billion, pushed by increases of 30 percent in systems revenue and a stand-out performance from wide area progressive network revenues.
The company reported that its quarter ended June 30 produced outstanding results as well, with total revenue up 29 percent to a quarterly record of $342 million vs.$264 million last year, and adjusted EBITDA up 39 percent to a quarterly record $122 million as compared with $88 million last year.
Selling, general and administrative expenses in the quarter remained constant at 27 percent of total revenues and included $11 million of restructuring and acquisition-related costs. After adjusting for these costs, SG&A was 24 percent of total revenues in the current period, down from 27 percent last year.
Research and development expenses (“R&D”) remained constant at 11 percent of total revenue.
Operating income decreased 8 percent to $60 million as compared with $65 million last year. Adjusted Operating Income increased by 43 percent to a record $92 million. Adjusted operating margin increased to 27 percent from 24 percent last year.
For the full year revenue from electronic gaming machines represented 32 percent of the total revenue, gaming operations 33 percent, systems 27 percent and table products 8 percent.
Bally CEO Richard Haddrill said, “Strong demand for our newest cabinet, the Pro Wave, helped grow domestic new unit sales by 18 percent over the previous quarter. We continued to deliver new and exciting titles such as Titanic that drove our WAP revenue to record levels. Our Systems technology continues to present a compelling value proposition to our customers as evidenced by another year of record revenue.”
International new unit sales received a 25 percent boost from Bally’s acquisition of SHFL Entertainment, and Hadrill noted that recent social casino acquisition Dragonplay is already strengthening Bally’s presence in the fast-growing social and mobile gaming platform sector.